The Future of the "Designer Website"

I read an insightful New York Times article by Stephanie Clifford titled "High Fashion Relents to Web’s Pull" offering commentary on the sudden influx of luxury brands launching ecommerce stores.  She notes the dominant reason for the increase being, as most would expect, due to failures in the economy; people just aren't buying  $1,600 t-shirts in bulk anymore. And when brands like Balmain make them, they are often criticized for it.

So what happens to that $1,600 t-shirt after months on the market and only a few have moved? They get heavily discounted and put up for sale on department store websites, like Saks.com and NeimanMarcus.com. Or they get sold to independent online luxury retailers like net-a-porter.com and discounted some more.

Well, based on trends, it looks as though luxury brands have had enough. As per Clifford's article, designers are moving rapidly in the direction of launching their own web storefronts where they can:

  • Take back control of their image, and more importantly –  take back control of pricing
  • Repair (or attempt to repair) any damage to their image that may have accrued over the years by the association of "discount" in connection to their names
  • Tailor the online experience to reflect more directly with the brand’s aesthetic

What took so long? Luxury titans like Marc Jacobs are just now in the process of launching online stores, with Jacobs' ecommerce site scheduled for release in September. And more importantly, how does this affect what I call their "designer websites", which display their artistry and typically has:

  • All flash everything (which usually mimics and supports the designer's overall vision)
  • Zero consideration for non-broadband visitors (probably because if you don’t have broadband, you probably can’t afford their product anyway)
  • In-your-face HD videos of the most recent fashion shows
  • Unnecessarily complicated, but really cool navigation
  • Some form of annoying background audio

See the current marcjacobs.com, versace.com and the stunning johngalliano.com if you want proof.

So what’s going to happen to these designer websites if their purpose is to expand from just being a continuation of the brand to offering a user friendly checkout experience?  Opening a skinned HTML/CSS ecommerce store in a new window isn’t what I’d call "designer." And, at least for now, an entirely flash retail site isn’t going to do very much in Search Engine Optimizing your storefront either. It also makes it difficult to update frequently and quickly like the recently launched online accessory retail catalog for Balenciaga (based in flash).

I'm looking to the near future for that luxury brand with:

  1. A sexy site
  2. User friendly ecommerce
  3. Product pages optimized for search

 If you know of any, comment and let me know.  Not that I'll buy anything.

The New Killer Code Is Just So Human!

There was lots of excitement about enhancing web design though CSS3, HTML 5, and Web Fonts at the An Event Apart conference in Boston last week. I’m just as pumped to use CSS3 drop shadows and gradients as the next designer. However the presentation “Learning to Love Humans” by Aarron Walter really got me thinking about where this focus on technology is all going.

Walter used Abraham Maslow’s popular 1943 paper A Theory of Human Motivation, to parallel the four levels of human computer interaction. At the bottom of this pyramid we have a product that functions. Meaning it accurately behaves in the manner in which it was designed. One step up we have a reliable system that functions consistently and predictably.

Once these two basic requirements have been met, we have a usable product. Useable is the culinary equivalent of edible, and users now have developed acquired tastes. This is where most websites drop off. It is when we add a pleasurable experience on top of the usable layer that a user can ultimately develop a ”love” of a product.

You mean to say just adding gradients and drop shadows does not create “pleasurable” experience? Unfortunately the novelty has worn off, and we, as digital marketers, can no longer suffice to design user interfaces that are simply functional; rather, our designs must simultaneously facilitate a compelling emotional connection.

Walters brought up some great examples of humanizing the web experience. MailChimp uses their chimp spokesperson to shell out complements and random non-utility conversation with the user. A favorite of mine is “I kissed a chimp and liked it.” There is a whole Flickr following dedicated to these hilarious messages.

The easy+fast+fun form builder tool Wufoo uses bright colors to remind its users that form-building can be fun. Kevin Hale, of Wufoo, put it perfectly. “The inspiration for our color palette did come from our competitors. It was really depressing to see so much software designed to remind people they’re making databases in a windowless office, and so we immediately knew we wanted to go in the opposite direction.”

Humans crave emotional interaction. Over the 160,000 of years of our evolution we have survived by working together. Today we spend more time alone interacting with our LCD screens than we do with our own flesh and blood. Our computers, iphones, tablets, ect. have taken the place of face-to-face human interaction we have cultivated since we were banging sticks together.

More than ever we must design digital interfaces that have a personality that is receptive to the user. Have your website make friends with the user, complement them, and be the HAL 9000 we always wanted.

The topic of emotional design is quite timely as we are currently in the final stages of launching a redesign for large pharma company. In this redesign we licensed a popular cartoon character to help deliver a fairly serious topic and tuned the messaging to speak in an empathetic tone.

Users don’t want to have a conversation with a binary being, however we can do our best with the technology available to create the illusionthat our product wants to be your friend. So go out there and design a website that has personality, voice, and loves your users back.

 

Web Accessibility: Misconceptions and Tips

Sign to represent Web Accessibility

One of the SXSW 2010 panels I attended was "Web Accessibility Gone Wild (Now Even MORE Wilder!)" by Jared Smith (@jared_w_smith) of WebAIM, a non-profit organization focused on web accessibility.

When we think about creating accessible websites for disabled users, most of us immediately focus on blindness, but there are also other disabilities to consider, including color-blindness, deafness, and dyslexia.  While great technology exists to enable better browsing for disabled web users, such as screen readers and Braille terminals, there is still much that can be done on the side of web designers to improve user experience for as many users as possible.

Jared says the mythical web site, accessible to all users, does not exist; accessibility is a continuum. Your website may always be inaccessible to someone. Sure, we can have the website follow compliance standards specified by the World Wide Web, but that does not make the web site accessible. Accessibility implemented partially or incorrectly can be worse than no accessibility at all. Here are some tips to follow when building an accessible web site.

Oh, and an accessible web site does not have to be ugly.  

Tips/Best Practices

  • Alternative text (alt text) for images should present content and function. Alt text may vary on the context. Have your copywriter provide alt text for images to developers.
  • Use skip navigation to allow screen reader users and persons who can't use a mouse to skip long lists of links, such as the primary navigation.
  • When using CAPTCHA, use reCaptcha, since it uses both audio and visual cues for spam protection.
  • Build one version of a web site that is fully accessible. Provide an accessible alternative if you cannot make it accessible
  • Test your web site in a screen reader. NVDA is open-source and free!
  • Provide accurate, descriptive page titles
  • Enhance focus indicators on links - non-underlined links should be underlined on rollover and focus.
  • Visually hiding content - if you want content that is hidden visually but available to screen readers - use CSS and position off-screen left
  • Use the ARIA (accessible rich internet applications) framework, as it helps make web site content and applications more accessible. It helps with dynamic content and advanced UI controls developed with AJAX, Javascript, and other web technologies.
  • Wave (not the Google Wave) is a free web accessibility evaluation tool

Following accessibility best practices can lead to great SEO (there, you're knocking two birds with one stone). The proper use of h1, h2, meaningful title and alt tags can not only benefit your site visitor, but also your rankings. Be sure to practice better naming of links, instead of using the usual 'click here.'

Best Practices for Web Application Prototypes... Nobody Loves a Wireframe

Two designers from Google (@leggett and @darrend) made a fascinating presentation this morning at SXSWi around prototyping web apps (#prototypingwebapps).  Starting with the premise that your end goal is to “ship experiences people love” they laid out some guidelines and recommendations for quick, effective prototyping of web apps that:

• Help make your ideas awesome
• Get other people excited about your ideas

The opinion was shared that wireframes don’t really let you see what things look like, a mock up is better, but a prototype is ideal as it lets you see how interaction will work – this elevates the level of discourse and engagement from those who are providing feedback. Prototypes also help you see more flaws in the design.

PROTOTYPE TYPE 1 – Slideshow
A great place to start is with a straight-up slide show whereby clicking on any area on the screen brings you to the next screen.  How much code does it take to show an interaction? None!  Dump in a folder of comps and out comes a slide show.  One step further is to put it in a browser to make it reflect what your app will look like that much more.

PROTOTYPE 1A – Slideshow with Video
The straight-up slideshow  is hard to pass around so, a second approach is to make a video: A simple little 3 minute screencast of someone using the slideshow prototype with narration,  etc.  These get passed around really easily… hopefully, it leads to getting your app greenlit.   (Remember, of course, that it’s all got to be predicated on good feature design.) Adding a story, joke or some kind of surprise can make the thing that much more compelling. 

PROTOTYPE TYPE 2 – Hotspot
If you want others to actually be able to use it, construct a HotSpot Prototype.  This type of prototype lets you represent actual action and an advantage of this over a slideshow is that you can branch.

There are a couple of cheap ways to do it… Fireworks will let you export slices/click targets or you can throw it into Powerpoint, but these don’t really feel real.  (At Google, they have a script for doing some of this stuff in a prototype.)   You can add more than just click targets (like text or input fields) to ramp it up,  but at some point you eventually hit the end and it gets arduous to iterate, so be judicious with the paths/opportunities you enable.   A good rule of thumb is to think of the effect you need, think of the change of state you need and think of “how do i make it look like the effect that I need?”  The presenters like to “be as scrappy as we can be so we move on and iterate on our design.”

PROTOTYPE TYPE 3: HTML PROTOTYPE
When heading down this path, continue to keep it simple. Replace whole chunks of your app with an image whenever you can.   Determine “what do I really, really, really need to work?” Just code the pieces that you need to work.    If you’re testing a tool bar, code that, but you don’t need to make all of the menu options go anywhere.  A related trick suggested was to add things like a 2 second pause so it seems like there’s a server behind you.   This helps the ‘mental model’ for testers.  

SUMMARY NOTES
• Make a Linear Experience:  Show one awesome use case.  Just concentrate on the good stuff.
• Go high fidelity, every step of the way
• “Be Scrappy.  Iterate a lot”: Throw it into a slideshow and click, click, click.  Let you see how it feels before you send it out. 
• Make a commercial, not a spec when you’re trying to sell your ideas.
• Learn to code and be creative (you’re your own special effects dept).  Also, the best way to lose an engineer’s trust if you propose things that don’t work.  Learn/know what’s feasible in the browser.
• Let your prototype coupled with discussion be  your spec.

By following these rules, “you can do everything quickly and make everyone jealous about how fast you can make quick stuff.”  A couple of good, random final points that came up during the question and answer part of the talk:

• Avoid churn/client review cycles by showing small chunks (start with 10%)
• The speakers recommended guerilla usability testing a la the book Don’t Make Me Think, basically advocating getting anyone other than the designer to use it.  – But real testing in a lab is valuable too.
• The speakers don’t believe in rigid line between Interactive/Interaction design (aka Information Architecture), Visual Design and Usability.  All three off these things must be connected and interconnected with one another.
• The only real “wireframes” you need/want to do are sketches .  Knock these out really fast on paper.  There’s no value in high fidelity wireframes.
• Google designers use Jquery and/or write really sloppy, messy code that gets the job the done.
• Show things that have real meaning in your prototypes/comps. Don’t use Lorum Ispum in place of real text and don’t put in things like “description goes here.”  Think out the language at this stage of the game.

The speakers promised to put some resources up at SLIDEFOLDER.COM within a couple of days.  I’ll do my best to update this post at that time.

4 Steps for Creating Usable Social Media

Flightpath's User Experience Designer was published in iMedia Connection this month.  The article outlined four essential tips for creating social media that is usable and engaging including:

  • Learning what your user's social media behaviors are.
  • Creating a social media space that makes sense in your consumer's lives.
  • Supporting ease-of-use with basic usability best practices
  • Joining the conversation with your consumers in a way that is meaningful and supportive.

Read the full article here: 4 steps for creating usable social media

 

Web Dev Lessons Drawn from Subway Signage and an Anchorman’s Obit

It’s always interesting to me when I hear about people in completely foreign lines of work that share similar professional challenges to those of us in the digital marketing industry.  Over the weekend, I was confronted with two very interesting stories that seemed aligned with some of the issues we face when developing and rolling out web sites intended to achieve business goals on behalf of Flightpath clients. 

While stuck in traffic on Friday, I heard a story on NPR about the Airtrain that connects JFK airport to the NYC subway system.  As reported by WNYC’s Andrea Bernstein, five years after its inception, the AirTrain draws 5 million passengers a year despite confusing signage and insufficient passenger information.  Listening to the story, I couldn’t help but draw parallels to challenges we face in creating simple, usable, user-friendly web sites.  This is a fascinating story for anyone who creates web sites or is considering commissioning creation of one.

Next, the weekly Public Editor column in Sunday’s New York Times titled ‘How Did This Happen?’ chronicled a comedy of errors (seven, in fact) that made their way into Times reporting rushed into print around the death of Walter Cronkite.  The newspaper printed wrong dates, incorrect information about Cronkite’s work, and more. 

Apparently, many of rules and processes the Times employs to check facts and approve stories fell by the wayside as they rushed to meet deadlines.  Anyone that’s ever been involved in web site quality assurance will likely understand the cascade of events chronicled in this thought-provoking story and remember checks and balances they’ve implemented in order to circumvent similar problems.

Author Clark Hoyt explains that ‘seemingly little mistakes, when they come in such big clusters, undermine the authority of a newspaper.’  The same holds true for a web site.

Bikes and Social Usabilty

There has been a lot of talk at the conferences and panels I have been attending lately about the convergence of PR, marketing, branding, communications and, well, you name it, online. While presenting her case study on peoplepets.com at the recent Business Development Institute Social Media Communications Leadership Forum, Kimberly Miller, VP of Consumer Marketing at People.com, talked about how social media could become a vehicle for gathering usability feedback for one of their new social networks. That was something I had not heard lately. 

Before Kimberly presented, JetBlue’s Morgan Johnston, a regular BDI presenter and all around good guy, highlighted JetBlue's policy change to not charge the same 50 bucks for fold up bikes that fit into a carry on bag. This policy change was made based on  feedback from JetBlue's twitter followers.  Seems pretty obvious, but why not listen to the people using your social media to help guide your design?  Next thing you know someone is going to actually ask the good folks in the corporate call centers what people are complaining about regarding the websites when they call in!

As my regular readers know I love to talk about the ultimate value of usability (Momma Said Knock U(sability) Out, and Can't afford usability testing? Think again) I applaud Time Inc’s recognition that listening to the users is what matters most and then combine this social media driven feedback with a traditional battery of usability testing to make the appropriate adjustments after six months of operation. 

Way to go Kimberly! And you too Morgan… I need to get myself one of those fold up bikes. Then I guess I can finally take those ugly bike racks off the top of my Jetta and put the bike in the trunk.

How BofA Courted Their Way onto My iPhone

 

The very thought of seeing advertising on our mobile devices is scary and feels completely intrusive. Last week I was sitting at work being productive and one of those menu guys walked through the entire office making sure to put one menu on each desk. Out of the corner of my eye I saw him getting closer and closer until the moment came when he placed a tri-fold menu right next to my keyboard. Now at this point I was thinking, how the heck did this guy get in here? Then it occurred to me, I will never eat at this guy’s restaurant. 

When brands or companies try to forcefully engage consumers they are destined for failure. For some reason advertisers think that because they can be in the face of consumers that somehow through the magic of “digital” they will be hypnotized into purchasing. Google revolutionized the click through model by at least placing ads that relate to something you might be interested in. Maybe one of those ads might actually be what you were trying to find and it allows online retailers to compete for business. 

So how can advertisers get into the mobile space without being intrusive? In the mobile space utility is key. Whether you’re waiting in front of the dressing room at H&M playing Coldplay’s TapTap Revenge or trying to find the address of the closest public bathroom using Sit or Squat (sponsored by Charmin), advertisers are starting to find new opportunities for engagement within our daily lives. 

The New York Times has a wonderful mobile app for the iPhone that allows you to customize the categories of the news you like and for all of us who commute on the subway each morning, news content is saved locally to the phone for offline reading. The catch is that there is a small adverting space toward the bottom of the screen. The space is small and actually not intrusive when you are reading. In the print industry we have been accustomed to using this commercially funded model for the past 200 years. 

Now there is a new kid on the block that is starting to understand how to capture an audience in the mobile space. As the banking world’s image is faltering, Bank of America is beginning to gain customer loyalty through its investment into mobile banking. They are beginning to understand that just being seen is not enough to win customer loyalty, but by providing utility you can become an integral tool in the daily life of consumers. 

BofA was one of the first banks to enter the mobile space when it launched its mobile banking website in 2007. According to a recent article in Adage entitled, “Consumer Control Brings Brand Loyalty to Bank of America”, BofA was also the first to launch a banking app for the iPhone, which is still the most downloaded banking app to date. Understanding the shift toward mobile productivity BofA also developed a similar mobile banking app for the Google G1. Approximately 8% - 10% of BofA’s mobile baking users are new to the bank, suggesting that the ability to bank mobily was an influencing factor is their decision. 

The BofA iPhone app  allows customers to access their account information, transfer funds, pay bills, and the most useful in my opinion is the ATM locator. The UI is very clean and uncluttered, which is refreshing since the design of most financial websites seems to be lacking in general. All of these banking tools without the hassle of standing in line at the bank! This application is honestly very helpful and it’s reassuring to know that I have all that control with me when I am away from my computer. BofA has finally realized that if they can provide a useful user experience, that feeling will in the end help promote a positive perception of the brand. We all know that the positive user experience does not happen while you are actually standing in line at the bank. 

Bank of America has begun to reinforce its brand image not through the use of traditional advertising (though they have promoted their mobile apps through TV commercials), but by positioning themselves as a tool in the daily life of consumers. The BofA banking app has earned itself a front-page spot on my iPhone, so each time I look at my home screen I see that shiny red BofA icon staring back at me. Unlike the menu guy who just waltzed into the office uninvited, Bank of America has opted for the wine and dine route. I hope this shift in mobile advertising is not just a trend. To all you brands and advertisers out there, if you would like to get onto my phone please do not email, or jump out at me, just make yourself useful. 

Usability for the Generations

 

The Pew Internet & American Life Project published a report last week outlining Generations Online in 2009.   The findings of this report are two fold: first it illuminates that there are a growing number of older users engaging in technology (and specifically the web); secondly it distinguishes between the different activities each generation is engaging in.  From online banking to social networking the reach of the web is steadily growing and in somewhat surprising market sectors.

 

Understanding how each generation uses the web can give us further insight into how to design for our users.   The table below represents a small portion of the study and was taken from the Pew Internet & American Life Project study mentioned above.

 
 

Online Teens

 

(12-17)

Gen Y

 

(18-32)

Gen X

 

(33-44)

Young Boomers

(45-54)

Older Boomers

(55-63)

Silent Generation

(64-72)

G.I. Generation

 

(73+)

All Adults

Go Online

93%

87%

82%

79%

70%

56%

31%

74%

Watch Videos Online

57

72

57

49

30

24

14

52

Use Social Networking Sites

65

67

36

20

9

11

4

35

Use Search Engines

*

90

93

90

89

85

70

89

Research Products

*

84

84

82

79

73

60

81

Source for Online Teens data: Pew Internet & American Life Project Surveys conducted Oct-Nov 2006 and Nov 2007-Feb 2008.  Margin of error for online teens is ±4% for Oct-Nov 2006 and ± 3% for Nov 2007-Feb 2008. Source for Online Adult data: Pew Internet & American Life Project Surveys conducted August 2006, Feb-March 2007, Aug-Sept 2007, Oct-Dec 2007, May 2008, August 2008, November 2008, and December 2008.  Margin of error for all online adults is ±3%, the average margin of error for each age group can be considerably higher than ± 3%, particularly for the “Matures” and “After Work” age groups.  See Methodology for average margins of error for each generational group.

* No teen data for these activities  

If your user demographic is of an older generation, adding that social networking piece may not be the cost effective way to reach them.  Instead, harness their natural tendencies and invest in Search Engine Optimization so that you can be found easily when they are doing their research.  Also, adding a robust search engine within your site and articles with good copy directly responds to their methodical approach to the web and research.

 

For users who are younger and using the web for social networking, creativity, content sharing and their primary source for communication and entertainment, creating that Facebook page may be the wisest investment and may reach the widest audience.  Harnessing their more techno-savvy natures also means using creative means to become more engaging.  Utilize video, music, and technology that fits into the palm of their hands.

 

Many times we see companies eager to have a real presence “on the web” and in doing so a desire to use the latest technology to reach their users without knowing what current user trends are.

 

To be fair, these rules are not hard-and-fast.  There are many older adults who use social networking online, though usually via Twitter and not necessarily Facebook or MySpace.   As techno-savvy as they are, younger users who are using MySpace and Facebook, do not know of Twitter’s existence.  Search Engine Optimization is important for all users and all websites, and I would always recommend making your site easier to find.

 

Online strategy and marketing means really understanding who your users are and what corners of the web they occupy.  Shot-gun approaches that hit the latest fads aren’t necessarily hitting the bull’s-eye.

Government Web Site Offers Exemplary User Experience

At Flightpath, we aspire to deliver web solutions for our clients that go beyond a functional solution and actually inspire surprise and delight in users.  With that background in mind, I’d have to say that I was shocked when visiting the U.S. Department of State’s web site dedicated to passport renewals.

• Messaging and iconography on the site was clear and to the point.

• Form fields were well laid out and error messaging was self-explanatory

• Editing information was hassle free

• It was easy to save and print information

Overall, they took a process that I found incredibly daunting in the offline world (would I have to go to the post office? a passport office? what were the fees? what were the required methods of payment) and used the web’s inherent ability to forge a unique flow based on my own personal needs (expired passport, at my disposal, issued within the past 15 years) to make a bureaucratic experience surprisingly delightful.  Nice work!