Creative Teaching

Do you constantly have topics you need to teach your employees? How do you do it? With Powerpoint presentations, long printouts, or activities? Or do you send them to classes or conferences to let others teach them?

Do you know what type of learning styles they prefer? Sensory, visual, active, sequential, intuitive, verbal, reflective, or global?

To keep people’s attention—you have to be interesting and innovative!

Teens and adults can only concentrate on one thing for 20 minutes. Thinking outside the box can really make a difference when you are trying to teach.

What can you do about it?

Try different ways of teaching and even offer prizes:

  • Set up teams to get a little competition going
  • Create activities that allow everyone to participate and have fun
  • Offer gifts to those who score high on a knowledge quiz at the end

Quizzes at the end of sessions will ensure that they are hearing and learning what you are saying.

What am I going to try next?

For my next QA and QC lesson, I’m going to:

  1. Teach about the topic for 20 minutes
  2. Make a team activity for 20 minutes with something like legos or k’nex where teams can compete
  3. Wrap up: Quiz with a surprise gift

What works for you?

What makes you want to stay at your job?

Engaging work, fun teammates, unique benefits, nap-time pods, free child care, free lunch, or fooze ball and Xboxes for playtime?

From Google to smaller companies like Flightpath it is extremely important to make employees want to stay. Companies need to be creative and unique with programs and benefits—stand out! Losing a valuable employee can be very damaging to a company.  

Google has done an amazing job at standing out against the crowd! It offers free food, nap time, employee fun rooms, gyms, and more!

But…….most companies aren’t Google…so what can you do if you are a small company?

Ideas for standing out against the crowd!

Do you create other interesting programs to participate in? We have our very own book club! Every so often we purchase books for employees who want to participate, we read it separately and then gather to voice our opinions and share it. It helps keep your employees minds active on something positive and lets you see how creative they are.

Do you have regular presentations from different employees or experts on relevant topics to the company? It’ll help show you what your employees are thinking about and learning or help inspire them to learn about new content and the latest trends.

Do you have employee of the month programs? Or rewards for those who go above and beyond on a regular basis?

Do your employees participate in a small non-profit? Can you offer up the conference room after hours for them to meet? Can you support them occasionally? You’ll be giving back and creating employee loyalty.

What’s most important though?

What do your employees really care about? Money? or Spouses, children, and pets!?  According to me, people care about their loved ones whether it’s their wife/husband, children, or furkids. Benefits catering to family and pets can be truly rewarding and make you stand out.

Consider offering maternity/paternity leave for your employees. Make insurance policies affordable for spouses. Try something unique like offering pet insurance.

A few other unique ideas could be creating a benefit that allows a few days off when purchasing a home or buying  plane tickets in the event of true family emergencies.

Consider the alternative, would you rather keep an employee long term or spend the same funds into knowledge transfers, training new people, and calming angry clients.

There’s a “Face Time” for That! How “Face Time” Changes Everything!

Apple has changed the way many people do business and do living. But most of what Apple has done is show what we were missing, when we had no idea we were missing it. It is Steve Jobs’ genius to be able to create need (and sell that need) as part of the human condition. Most very successful and ultra creative people become wealthy filling a need in the marketplace, Mr. Jobs is of the rare few able to cultivate need time and time again.

But the need I believe Mr. Jobs intentionally (or unintentionally) brought to life is the need for more interpersonal, inter-business “face time”, but not of his making. Not magically on his iphone4 when connected to another one or even played out via Skype, but real human face time in the same room at the same time. Why? Because we are people, at least most of us reading this, and people- especially emotionally connected ones- connect to other people’s vibes and other people’s visceral output. It’s true, human’s secrete emotional juices when they are excited about an idea and/or about other exciting stuff- can we agree to just leave it at that?!

Given secretion happens, one would think that THAT alone should get any selling or client presentation situation away from Go 2 Meeting time, let alone email it in time, to some face time. But it is so easy not to think of the difference, not to believe being in a real room at the same time could make all the difference in the world in connecting on a human and big idea level. We’ve made it too easy to ignore our human-ness and even easier to buy into our technology enabled plug-in anywhere pluggins! 

I am glad our agency has bought into the power and potential to make “meeting in human” whenever possible (and whenever cost smart, time smart) as a better way to do business. We know our client’s see the potential of “real face time” meetings when ideas go from the screen to a sketch (or ipad) to a full blown and totally spontaneous brainstorm. It’s like the truest form of emotional currency taking over and creating a world of its own.

Real time, real human meetings create the unscripted reality that other forms of information sharing just can’t.  It is just this “serendipity” that often gets lost not only in translation, but totally today.  So to be more relevant to your clients and to the creative and digital world we inhabit today, make the effort to make it real- whenever you can. You’ll be glad you did!!!  

The Future of the "Designer Website"

I read an insightful New York Times article by Stephanie Clifford titled "High Fashion Relents to Web’s Pull" offering commentary on the sudden influx of luxury brands launching ecommerce stores.  She notes the dominant reason for the increase being, as most would expect, due to failures in the economy; people just aren't buying  $1,600 t-shirts in bulk anymore. And when brands like Balmain make them, they are often criticized for it.

So what happens to that $1,600 t-shirt after months on the market and only a few have moved? They get heavily discounted and put up for sale on department store websites, like Saks.com and NeimanMarcus.com. Or they get sold to independent online luxury retailers like net-a-porter.com and discounted some more.

Well, based on trends, it looks as though luxury brands have had enough. As per Clifford's article, designers are moving rapidly in the direction of launching their own web storefronts where they can:

  • Take back control of their image, and more importantly –  take back control of pricing
  • Repair (or attempt to repair) any damage to their image that may have accrued over the years by the association of "discount" in connection to their names
  • Tailor the online experience to reflect more directly with the brand’s aesthetic

What took so long? Luxury titans like Marc Jacobs are just now in the process of launching online stores, with Jacobs' ecommerce site scheduled for release in September. And more importantly, how does this affect what I call their "designer websites", which display their artistry and typically has:

  • All flash everything (which usually mimics and supports the designer's overall vision)
  • Zero consideration for non-broadband visitors (probably because if you don’t have broadband, you probably can’t afford their product anyway)
  • In-your-face HD videos of the most recent fashion shows
  • Unnecessarily complicated, but really cool navigation
  • Some form of annoying background audio

See the current marcjacobs.com, versace.com and the stunning johngalliano.com if you want proof.

So what’s going to happen to these designer websites if their purpose is to expand from just being a continuation of the brand to offering a user friendly checkout experience?  Opening a skinned HTML/CSS ecommerce store in a new window isn’t what I’d call "designer." And, at least for now, an entirely flash retail site isn’t going to do very much in Search Engine Optimizing your storefront either. It also makes it difficult to update frequently and quickly like the recently launched online accessory retail catalog for Balenciaga (based in flash).

I'm looking to the near future for that luxury brand with:

  1. A sexy site
  2. User friendly ecommerce
  3. Product pages optimized for search

 If you know of any, comment and let me know.  Not that I'll buy anything.

Watch and Weep (Happy Tears) - Apple's iPhone FaceTime Commercial

I think Apple's iPhone 4 is going to be great and I can't wait get my hands on one.

The competition is going to be tough, however.  Android phones such as the EVO are boasting comparable if not superior specs and a wider range of features.

But there is one area in which Apple still has no peer - the way they market and sell their products using sentiment and emotion. For a decade Apple has made you contemplate (Think Different), dance (iPod silhouette) and laugh (Mac vs. PC) and along the way helped its customers develop an emotional bond with their products that has yet to be matched in the technology/software industry.

Watch this iPhone commercial - who would have imagined that a commercial on video chat could be so moving?  Watch and weep happy tears....



Video Link: http://www.youtube.com/watch?v=R1wbQdVezio&feature=youtube_gdata

 

The New Killer Code Is Just So Human!

There was lots of excitement about enhancing web design though CSS3, HTML 5, and Web Fonts at the An Event Apart conference in Boston last week. I’m just as pumped to use CSS3 drop shadows and gradients as the next designer. However the presentation “Learning to Love Humans” by Aarron Walter really got me thinking about where this focus on technology is all going.

Walter used Abraham Maslow’s popular 1943 paper A Theory of Human Motivation, to parallel the four levels of human computer interaction. At the bottom of this pyramid we have a product that functions. Meaning it accurately behaves in the manner in which it was designed. One step up we have a reliable system that functions consistently and predictably.

Once these two basic requirements have been met, we have a usable product. Useable is the culinary equivalent of edible, and users now have developed acquired tastes. This is where most websites drop off. It is when we add a pleasurable experience on top of the usable layer that a user can ultimately develop a ”love” of a product.

You mean to say just adding gradients and drop shadows does not create “pleasurable” experience? Unfortunately the novelty has worn off, and we, as digital marketers, can no longer suffice to design user interfaces that are simply functional; rather, our designs must simultaneously facilitate a compelling emotional connection.

Walters brought up some great examples of humanizing the web experience. MailChimp uses their chimp spokesperson to shell out complements and random non-utility conversation with the user. A favorite of mine is “I kissed a chimp and liked it.” There is a whole Flickr following dedicated to these hilarious messages.

The easy+fast+fun form builder tool Wufoo uses bright colors to remind its users that form-building can be fun. Kevin Hale, of Wufoo, put it perfectly. “The inspiration for our color palette did come from our competitors. It was really depressing to see so much software designed to remind people they’re making databases in a windowless office, and so we immediately knew we wanted to go in the opposite direction.”

Humans crave emotional interaction. Over the 160,000 of years of our evolution we have survived by working together. Today we spend more time alone interacting with our LCD screens than we do with our own flesh and blood. Our computers, iphones, tablets, ect. have taken the place of face-to-face human interaction we have cultivated since we were banging sticks together.

More than ever we must design digital interfaces that have a personality that is receptive to the user. Have your website make friends with the user, complement them, and be the HAL 9000 we always wanted.

The topic of emotional design is quite timely as we are currently in the final stages of launching a redesign for large pharma company. In this redesign we licensed a popular cartoon character to help deliver a fairly serious topic and tuned the messaging to speak in an empathetic tone.

Users don’t want to have a conversation with a binary being, however we can do our best with the technology available to create the illusionthat our product wants to be your friend. So go out there and design a website that has personality, voice, and loves your users back.

 

Web Accessibility: Misconceptions and Tips

Sign to represent Web Accessibility

One of the SXSW 2010 panels I attended was "Web Accessibility Gone Wild (Now Even MORE Wilder!)" by Jared Smith (@jared_w_smith) of WebAIM, a non-profit organization focused on web accessibility.

When we think about creating accessible websites for disabled users, most of us immediately focus on blindness, but there are also other disabilities to consider, including color-blindness, deafness, and dyslexia.  While great technology exists to enable better browsing for disabled web users, such as screen readers and Braille terminals, there is still much that can be done on the side of web designers to improve user experience for as many users as possible.

Jared says the mythical web site, accessible to all users, does not exist; accessibility is a continuum. Your website may always be inaccessible to someone. Sure, we can have the website follow compliance standards specified by the World Wide Web, but that does not make the web site accessible. Accessibility implemented partially or incorrectly can be worse than no accessibility at all. Here are some tips to follow when building an accessible web site.

Oh, and an accessible web site does not have to be ugly.  

Tips/Best Practices

  • Alternative text (alt text) for images should present content and function. Alt text may vary on the context. Have your copywriter provide alt text for images to developers.
  • Use skip navigation to allow screen reader users and persons who can't use a mouse to skip long lists of links, such as the primary navigation.
  • When using CAPTCHA, use reCaptcha, since it uses both audio and visual cues for spam protection.
  • Build one version of a web site that is fully accessible. Provide an accessible alternative if you cannot make it accessible
  • Test your web site in a screen reader. NVDA is open-source and free!
  • Provide accurate, descriptive page titles
  • Enhance focus indicators on links - non-underlined links should be underlined on rollover and focus.
  • Visually hiding content - if you want content that is hidden visually but available to screen readers - use CSS and position off-screen left
  • Use the ARIA (accessible rich internet applications) framework, as it helps make web site content and applications more accessible. It helps with dynamic content and advanced UI controls developed with AJAX, Javascript, and other web technologies.
  • Wave (not the Google Wave) is a free web accessibility evaluation tool

Following accessibility best practices can lead to great SEO (there, you're knocking two birds with one stone). The proper use of h1, h2, meaningful title and alt tags can not only benefit your site visitor, but also your rankings. Be sure to practice better naming of links, instead of using the usual 'click here.'

Best Practices for Web Application Prototypes... Nobody Loves a Wireframe

Two designers from Google (@leggett and @darrend) made a fascinating presentation this morning at SXSWi around prototyping web apps (#prototypingwebapps).  Starting with the premise that your end goal is to “ship experiences people love” they laid out some guidelines and recommendations for quick, effective prototyping of web apps that:

• Help make your ideas awesome
• Get other people excited about your ideas

The opinion was shared that wireframes don’t really let you see what things look like, a mock up is better, but a prototype is ideal as it lets you see how interaction will work – this elevates the level of discourse and engagement from those who are providing feedback. Prototypes also help you see more flaws in the design.

PROTOTYPE TYPE 1 – Slideshow
A great place to start is with a straight-up slide show whereby clicking on any area on the screen brings you to the next screen.  How much code does it take to show an interaction? None!  Dump in a folder of comps and out comes a slide show.  One step further is to put it in a browser to make it reflect what your app will look like that much more.

PROTOTYPE 1A – Slideshow with Video
The straight-up slideshow  is hard to pass around so, a second approach is to make a video: A simple little 3 minute screencast of someone using the slideshow prototype with narration,  etc.  These get passed around really easily… hopefully, it leads to getting your app greenlit.   (Remember, of course, that it’s all got to be predicated on good feature design.) Adding a story, joke or some kind of surprise can make the thing that much more compelling. 

PROTOTYPE TYPE 2 – Hotspot
If you want others to actually be able to use it, construct a HotSpot Prototype.  This type of prototype lets you represent actual action and an advantage of this over a slideshow is that you can branch.

There are a couple of cheap ways to do it… Fireworks will let you export slices/click targets or you can throw it into Powerpoint, but these don’t really feel real.  (At Google, they have a script for doing some of this stuff in a prototype.)   You can add more than just click targets (like text or input fields) to ramp it up,  but at some point you eventually hit the end and it gets arduous to iterate, so be judicious with the paths/opportunities you enable.   A good rule of thumb is to think of the effect you need, think of the change of state you need and think of “how do i make it look like the effect that I need?”  The presenters like to “be as scrappy as we can be so we move on and iterate on our design.”

PROTOTYPE TYPE 3: HTML PROTOTYPE
When heading down this path, continue to keep it simple. Replace whole chunks of your app with an image whenever you can.   Determine “what do I really, really, really need to work?” Just code the pieces that you need to work.    If you’re testing a tool bar, code that, but you don’t need to make all of the menu options go anywhere.  A related trick suggested was to add things like a 2 second pause so it seems like there’s a server behind you.   This helps the ‘mental model’ for testers.  

SUMMARY NOTES
• Make a Linear Experience:  Show one awesome use case.  Just concentrate on the good stuff.
• Go high fidelity, every step of the way
• “Be Scrappy.  Iterate a lot”: Throw it into a slideshow and click, click, click.  Let you see how it feels before you send it out. 
• Make a commercial, not a spec when you’re trying to sell your ideas.
• Learn to code and be creative (you’re your own special effects dept).  Also, the best way to lose an engineer’s trust if you propose things that don’t work.  Learn/know what’s feasible in the browser.
• Let your prototype coupled with discussion be  your spec.

By following these rules, “you can do everything quickly and make everyone jealous about how fast you can make quick stuff.”  A couple of good, random final points that came up during the question and answer part of the talk:

• Avoid churn/client review cycles by showing small chunks (start with 10%)
• The speakers recommended guerilla usability testing a la the book Don’t Make Me Think, basically advocating getting anyone other than the designer to use it.  – But real testing in a lab is valuable too.
• The speakers don’t believe in rigid line between Interactive/Interaction design (aka Information Architecture), Visual Design and Usability.  All three off these things must be connected and interconnected with one another.
• The only real “wireframes” you need/want to do are sketches .  Knock these out really fast on paper.  There’s no value in high fidelity wireframes.
• Google designers use Jquery and/or write really sloppy, messy code that gets the job the done.
• Show things that have real meaning in your prototypes/comps. Don’t use Lorum Ispum in place of real text and don’t put in things like “description goes here.”  Think out the language at this stage of the game.

The speakers promised to put some resources up at SLIDEFOLDER.COM within a couple of days.  I’ll do my best to update this post at that time.

YouTube Announces HTML5 Video Player - Bye Bye Flash Video?

Since its inception, YouTube has chosen Flash video technology as its video platform of choice. Due in no small part to YouTube's immense popularity and its use of Flash Video technology, Flash video now accounts for almost 75% of all online video content.  All of this may change now. 
 
Last week, YouTube introduced a beta video player that relies on new HTML5 web standards instead of Flash technology. One of the huge knocks against Flash technology in all its forms (animation player, video player, or desktop platform) was that it is very CPU-intensive, a.k.a. slow, and huge battery drain on many devices.  This is one of the main reasons cited by Apple for not allowing Flash player on the iPhone platform.  YouTube's new HTML5 video player is less CPU-intensive, making it a viable choice even for mobile devices.
 
Of course, Google, YouTube's parent company, has a vested interest in propelling HTML5 technology as HTML web standards are a key component for the Android and Chrome operating system platforms they are trying to push.  Whatever the motive, the fact that YouTube is 'experimenting' with a Flash-less video player is a game-changer. YouTube helped standardize Flash as the online video platform of choice today, and now YouTube may very well lead an exodus away from Flash.
 
On the heels of YouTube's announcement, Vimeo, another leading video site announced a HTML5 video player of their own.  
 
Any shift away from Flash is not going to happen overnight. For one thing, only a handful of browsers -- such as Apple's Safari and Google's Chrome -- support HTML5 today.  Technically, the HTML5 video web standard is still 'in development' as issues such as which codec to support are ironed out.  But the rise and significance of the iPhone and Android mobile platforms, and their support of HTML standards technology, may accelerate the adoption of HTML5 video, far faster than ever before.
 
We might be at the watershed moment for Flash video and for the Flash technology platform in general.
 

4 Steps for Creating Usable Social Media

Flightpath's User Experience Designer was published in iMedia Connection this month.  The article outlined four essential tips for creating social media that is usable and engaging including:

  • Learning what your user's social media behaviors are.
  • Creating a social media space that makes sense in your consumer's lives.
  • Supporting ease-of-use with basic usability best practices
  • Joining the conversation with your consumers in a way that is meaningful and supportive.

Read the full article here: 4 steps for creating usable social media